There were tools made to extract the internal high-quality music (as midi files plus a sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in real-time on emulators. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM. There is also nds-color.cg and psp-color.cg, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.Īs a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. If you prefer the darker color options that those emulators have, then use vba-color.cg instead. These are available in GLSL for OpenGL, and Slang for Vulkan.įor GBA, there is gba-color.cg, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options.
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